Tag Archives: virtual reality

Verisimilitude in Fiction: Books, Movies, and Virtual Reality

verisimilitude

Verisimilitude, or the appearance of being real, is the key to a successful story. It’s what allows one to get completely lost in a narrative and forget it’s a work of fiction. Verisimilitude doesn’t necessarily mean the story must represent the real world as we know it. A story set in a science fiction or fantasy world must also have verisimilitude, or in other words, everything must seem real and believable within the world of the story. While movies may appear to be the more “realistic” medium, I think it may be easier to achieve verisimilitude in books. Continue reading

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The Simulation Test

simulation-singularity

I recently had a short (flash fiction) story published in Daily Science Fiction. This was my first professional publication (though I’ve self-published before). The story is available to read for free on their website. (Which you should do before continuing to read this.) Continue reading

The Future of Football

nfl-robot

Despite the current popularity of the NFL, the future of the sport could be in jeopardy. With the preponderance of data about the dangers of concussions and CTE, will American football still be around 100 years from now, or even 50? Is there a way to protect the health and safety of players without diluting the game or diminishing the experience for the fans? Continue reading